//***************************************************************
//  File:    PCH.h
//  Date:    5/10/2009
//  Author:  wanglei (wanglei010407@163.com)
//-------------------------------------------------------------
//
//-------------------------------------------------------------
//  This file is part of Hare2D Game Engine.
//  Copyright (C) All Rights Reserved
//***************************************************************
//
//***************************************************************
#ifndef _PCH_H_
#define _PCH_H_

#include "core/Core.h"
#include "graphics/Graphics.h"

#if HARE_PLATFORM == HARE_PLATFORM_PSP
#	include <GLES/egl.h>
#else
#	include <GL/glew.h>
#	if HARE_PLATFORM == HARE_PLATFORM_WIN32
#		include <GL/wglew.h>
#	elif HARE_PLATFORM == HARE_PLATFORM_LINUX
#       include <X11/Xlib.h>
#       include <X11/Xutil.h>
#       include <X11/Xlibint.h>
#       include <X11/extensions/render.h>
#       include <X11/extensions/Xrender.h>
#       include <X11/extensions/Xrandr.h>
#		include <GL/glxew.h>
#	endif
#endif

using namespace hare;


#endif
